var nodeList = new Array();nodeList[0] = "main";
nodeList[1] = "add";
nodeList[2] = "subtract";
nodeList[3] = "multiply";
nodeList[4] = "divide";
nodeList[5] = "reciprocal";
nodeList[6] = "power";
nodeList[7] = "sqrt";
nodeList[8] = "log";
nodeList[9] = "min";
nodeList[10] = "max";
nodeList[11] = "abs";
nodeList[12] = "sign";
nodeList[13] = "ceil";
nodeList[14] = "round";
nodeList[15] = "floor";
nodeList[16] = "trunc";
nodeList[17] = "step (a <= b)";
nodeList[18] = "smoothstep";
nodeList[19] = "if";
nodeList[20] = "frac";
nodeList[21] = "fmod";
nodeList[22] = "clamp";
nodeList[23] = "clamp (simple)";
nodeList[24] = "clamp 0-1";
nodeList[25] = "lerp";
nodeList[26] = "lerp (simple)";
nodeList[27] = "inverselerp";
nodeList[28] = "posterize";
nodeList[29] = "blend";
nodeList[30] = "remap";
nodeList[31] = "remap (simple)";
nodeList[32] = "noise";
nodeList[33] = "one minus";
nodeList[34] = "negate";
nodeList[35] = "exp";
nodeList[36] = "hue";
nodeList[37] = "hsv to rgb";
nodeList[38] = "rgb to hsv";
nodeList[39] = "value";
nodeList[40] = "vector 2";
nodeList[41] = "vector 3";
nodeList[42] = "vector 4";
nodeList[43] = "texture 2d";
nodeList[44] = "texture asset";
nodeList[45] = "value (property)";
nodeList[46] = "vector 4 (property)";
nodeList[47] = "color";
nodeList[48] = "cubemap";
nodeList[49] = "slider";
nodeList[50] = "switch";
nodeList[51] = "toggle";
nodeList[52] = "dot product";
nodeList[53] = "cross product";
nodeList[54] = "reflect";
nodeList[55] = "normalize";
nodeList[56] = "append";
nodeList[57] = "component mask";
nodeList[58] = "desaturate";
nodeList[59] = "channel blend";
nodeList[60] = "normal blend";
nodeList[61] = "distance";
nodeList[62] = "length";
nodeList[63] = "transform";
nodeList[64] = "vector projection";
nodeList[65] = "vector rejection";
nodeList[66] = "ddx";
nodeList[67] = "ddy";
nodeList[68] = "ddxy";
nodeList[69] = "panner";
nodeList[70] = "rotator";
nodeList[71] = "parallax";
nodeList[72] = "uv tile";
nodeList[73] = "uv coordinates";
nodeList[74] = "object position";
nodeList[75] = "object scale";
nodeList[76] = "screen position";
nodeList[77] = "world position";
nodeList[78] = "vertex color";
nodeList[79] = "fresnel";
nodeList[80] = "normal direction";
nodeList[81] = "bitangent direction";
nodeList[82] = "tangent direction";
nodeList[83] = "view direction";
nodeList[84] = "view reflection";
nodeList[85] = "face sign";
nodeList[86] = "light color";
nodeList[87] = "light attenuation";
nodeList[88] = "ambient light";
nodeList[89] = "light direction";
nodeList[90] = "half direction";
nodeList[91] = "light position";
nodeList[92] = "time";
nodeList[93] = "view position";
nodeList[94] = "projection parameters";
nodeList[95] = "screen parameters";
nodeList[96] = "pixel size";
nodeList[97] = "fog color";
nodeList[98] = "scene color";
nodeList[99] = "scene depth";
nodeList[100] = "depth blend";
nodeList[101] = "depth";
nodeList[102] = "pi";
nodeList[103] = "tau";
nodeList[104] = "phi (golden ratio)";
nodeList[105] = "root 2";
nodeList[106] = "e (euler's constant)";
nodeList[107] = "sin";
nodeList[108] = "cos";
nodeList[109] = "tan";
nodeList[110] = "arcsin";
nodeList[111] = "arccos";
nodeList[112] = "arctan";
nodeList[113] = "arctan2";
nodeList[114] = "matrix 4x4";
nodeList[115] = "matrix 4x4 property";
nodeList[116] = "multiply matrix";
nodeList[117] = "transpose";
nodeList[118] = "code";
nodeList[119] = "relay";
nodeList[120] = "set";
nodeList[121] = "get";
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giving you the freedom of shader creation in a visual and intuitive way - with no code required!
• Visual & intuitive interface
• Energy conserving physically based lighting, Blinn-Phong or Phong
• Image based lighting; perfect together with Marmoset Skyshop
• Vertex animation
• DX11 Tessellation & Displacement
• No extra files - just the .shader file itself
• Extensive node documentation, with tutorials coming soon
• 10 example shaders included, that you can open, edit, and use freely
• Custom lighting support, if you want to get creative or technical
• Outline width and color
• ...and much more not listed here!